THREE MORE SLEEPS

THREE MORE SLEEPS

Until Quarterstaff release! It’s hard to believe how quickly this week has gone by – it’s been a long week of testing, bug-fixing, and chaos! (But good chaos, you know.) Today we’ve got another boss featured, who will also require a unique...
THE COUNTDOWN CONTINUES

THE COUNTDOWN CONTINUES

We’ve been updating our socials, and I hope you’ve been following along there – if not, I’m going to take DAY 4 to get caught up on a few updates we went over! DAY 6: Day 6 features SiggSigg Namkul Bar Goon Goon Nur, Kalresh’s faithful...

THE FINAL COUNTDOWN

Happy Monday, Generic Lake Monsters! We’ve been quiet lately, but that’s because we’ve been keeping our heads close to the grindstone. Programming, Designing, Drawing, Painting, Tweaking, and most importantly, Testing! After these past few months without any word, I’m...
Turn-Based-Thursday Fest…Fiasco?

Turn-Based-Thursday Fest…Fiasco?

About a month ago, I submitted our game Quarterstaff to participate in Turn-Based Thursday Fest this weekend. We immediately launched into bug-fix and polish mode. Our game is in Early Access, but that doesn’t mean we’d submit a sloppy entry. We hustled, grinded, and...
The “Invisible” Update

The “Invisible” Update

Friends, we’ve reached that point where our updates only consist of under-the-hood fixes and improvements. All our remaining art updates remain hidden behind the three locked regions, and we’re planning to roll these out in their final form later this summer. Stay...